I don’t think it would be controversial to say that as well as its brutal and satisfying combat, God of War fandom loves the series for how that combat is shown in its cinematic third-person perspective. It now seems impossible to imagine the game’s cinematic camera altered in any way, but David Jaffe, the director of 2005's God of War, revealed the game was originally going to be first-person perspective.
During a video on Jaffe’s YouTube channel, where he unearthed other design secrets behind the original game, he revealed that the plan to make God of War first-person was in the works for four months. The idea was to solve a gameplay issue that plagues third-person action games like Marvel Ultimate Alliance, where players can lose track of their character in a crowd of enemies.
Jaffe said that the inspiration came from the first-person combat of Dreamcast hack-and-slash game Maken X. Although Jaffe admits Maken X is “not the world’s best game,” he said its melee combat was “done well.”